Two crossers under, one sit, one vertical. The crossers rub off man coverage and create natural picks against a defense that won't switch. The sit is your hot read if the rush gets home.
Twelve route trees that work in the South OC 6-on-6 game. Built around the midfield first down, the no-run zones, and the realities of K–8 receivers.
Every concept here has been run on Friday nights. Each one tells you the formation, which division it works for, the protection rule, and the answer when defenses adjust. Print the card, walk the kids through it Tuesday at practice, run it Friday.
Two crossers under, one sit, one vertical. The crossers rub off man coverage and create natural picks against a defense that won't switch. The sit is your hot read if the rush gets home.
Three receivers stairstepping the same sideline at 4, 12, and 20 yards. Forces a zone defender to choose. The QB reads top-down: deep, then intermediate, then flat. Money play vs. Cover 3.
High-low on the corner: hitch underneath, corner route over the top. The flat defender has to pick one, and either way you've got a completion. The 5/6 division's most reliable concept.
Three-step drop, ball out fast. Vertical clears the deep defender, the stick sits or breaks out based on coverage. Built for QBs who need a clean read in 2.5 seconds. The bread-and-butter of every age group.
Slant clears the corner, flat fills the vacated space. Mirror it both sides and the QB picks the side with the softer leverage. Best concept against a heavy rush — the ball is gone in under two seconds.
Two in-breakers stacked at 4 and 12 yards. Stretches the underneath zone defender vertically — they can't cover both. Hi-Lo read for the QB: take the deep one if open, check down to the shallow.
Three-level stretch to one side: go, deep out, drag. Pulls a zone apart vertically and horizontally. The drag is your check-down if the rush comes. Excellent on boundary plays inside the +20.
Shallow drag underneath, dig at 12 over the top. The drag pulls man defenders into traffic and rubs them off. The dig sits in the window the drag created. Devastating against tight man.
Four receivers, all sitting at five yards, evenly spaced across the field. The QB throws to the open one. Sounds simple — that's the point. The K and 1/2 division play we run on every third down.
Backfield receiver swings out and turns up the sideline. Slot runs a post over the top. The wheel is a touchdown if a linebacker tries to cover it — and they always will. South OC's most-used red zone concept for 7/8.
Slot runs a deep cross at 15 yards, backside hits a dig at the same depth. The crossing routes work as natural picks against man. Vertical clears the safety. The 7/8 division's chunk-yardage answer.
Triangle stretch: corner over the top, snag/curl in the middle, flat underneath. Three levels, three windows, one defender can't cover all three. The most reliable red-zone concept in the playbook from the +10 in.