Flag Pulling
Mirror Pull
Two players in a 5x5 box, defender mirrors carrier shoulders-square, then pulls on whistle.
Chase Angle
Defender takes a 45-degree angle to cut off the runner, not chase from behind.
Gauntlet
Runner weaves through a 10-yard line of pullers. Teaches recovery after the first defender misses.
Open-Field Tag
Free-play tag in a 20x20 box. Three carriers, two pullers. Carriers try to last 30 seconds.
Two-Hand Rip
Stationary partner drill — defender practices the clean two-handed pull motion until it's muscle memory.
Sideline Funnel
Two defenders work together to funnel the runner toward the sideline, eliminating cutback options.
Bull in the Ring
One ball carrier in the middle of a circle of defenders. On whistle, two defenders attack.
Flag Pull Relay
Team competition — two lines, runners try to make it past pullers. Fastest team wins.
Receiving & Routes
Diamond Catch
Receiver forms a diamond with hands at chest level. Coach throws five balls — high, low, left, right, center.
Route Tree
Six cones laid out as a route tree (slant, out, curl, post, corner, go). Run through all six in order.
Press Release
Receiver vs. defender no-contact drill. Receiver beats press leverage with swim, rip, or stutter.
Sideline Toe Tap
Receiver runs an out toward sideline, must catch and get one foot down in-bounds.
Ball Tracking
Receiver runs a vertical, turns to find the ball over their shoulder. Builds over-the-shoulder catches.
Comeback Curl
Receiver runs ten yards, plants, and comes back to the ball. Builds the most-used route in 6v6.
Rub Route
Two receivers run crossing routes in tight space, creating natural picks against man coverage.
Red Zone Fade
From the +10, receiver runs a fade to the back corner of the end zone. High-percentage red zone play.
Concentration Catch
Coach throws the ball with a defender waving arms in front. Builds focus through distraction.
Full-Speed Routes vs. Air
Receivers run the full route at game speed against no defender. Coach times every route.
Quarterback
Five-Step Footwork
QB drops three or five steps and throws to a stationary target. No receiver, no defense — just rhythm.
Two-Read Triangle
QB drops, looks at coach who points at one of three cones. QB throws to matching receiver.
Pocket Movement
QB drops, then steps up, slides left, or slides right based on coach's call. Throws on the move.
Hot Read
Coach points pre-snap to indicate blitz. QB identifies hot receiver and throws in 1.5 seconds.
Bucket Throws
QB throws into buckets at varying distances. Builds touch and accuracy without a moving target.
Shotgun Snap Rhythm
Center-QB pair work on the shotgun snap timing — every snap, same depth, hands ready.
One-Knee Throw
QB throws from one knee, isolating upper-body mechanics — torso rotation, follow-through, and release.
Progression Drill
Three receivers run routes at three depths. QB scans 1 → 2 → 3 and throws to the first one open.
Footwork & Conditioning
5-10-5 Pro Shuttle
Three cones, five yards apart. Sprint right 5, left 10, right 5. Tests change of direction.
Ladder Series
Four ladder patterns: in-in-out-out, lateral shuffle, icky shuffle, single-leg hops.
Sideline-to-Sideline
Sprint to sideline, backpedal to middle, sprint to other sideline, backpedal back. Conditioning.
Backpedal & Break
Defender backpedals 10 yards, breaks at 45° on coach's call. Most important defensive movement.
Cone Weave
Sprint while weaving through cones placed 2 yards apart. Builds short-area quickness.
Finishing Sprint
Player runs a 20-yard sprint, has to fully cross the line — no slowing down at the end.